﻿using System;
using _5E.Infrastructure.Domain;

namespace Melee.Models.Entity
{
    public partial class Attribute : EntityBase<Guid>, IAggregateRoot
    {
        private String m_Name;
        public virtual String Name
        {
            get { return m_Name; }
            set { m_Name = value; }
        }

        private String m_Code;
        public virtual String Code
        {
            get { return m_Code; }
            set { m_Code = value; }
        }

        private Guid? m_ParentId;
        public virtual Guid? ParentId
        {
            get { return m_ParentId; }
            set { m_ParentId = value; }
        }

        protected override void Validate()
        {
        }
    }
}
